Hammerhead

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Dac Harick
Military Information
Callsign:

HammerHead

Spec:

none

Rank:

Private Second Class

Position:

Trooper

Squad:

Jester

Platoon:

Wildcard

Company:

Pheonix

Battalion:

Dragon Bat

Regiment:

Osiris

Division:

Army

Physical Description
Gender:

Male

Skin color:

white

Height:

6'9"

Weight:

210lbs.

Eyes:

blue

Scar(s):

three long scars going vertical across the face

Biographical Information
Homeworld:

Mandalore

Species:

Human

Age:

21

Languages:

Basic and Mandoa

Family:

Deceased

Fighting Style:

Melee

Bio[edit]

Phsyical Appearence[edit]

Spendind a great deal of his childhood in the dense jungles of Felucia, HammerHead is fairly fit and can deal with alot of physical stress. In terms of scares, he has many, that are located in various points all around his body. The most visible of these are three scares that run vertically across his face. He recieved these one night when fighting for his life on Felucia. Prefering to be clean shaven, HammerHead will only grow out his facial hair when one a mission. HammerHead is tall (6'9") and has broad sholders, which gives him a rather comanding presence.

Loadout[edit]

HammerHead has a number of unregistered weapons that he keeps hidden in his room in the Jester barracks. These include:

- a pair of short swords

- a long hunting rifle, that's barrel can detatche

- a one of a kind pair of pistols with a longer barrel, a scope, and an blade on the botom that launches out to become a makeshift knife/bayonet

- a gauntlet that can jam com signals

- a Mandolorian chieftans hunting knife (misplaced)

Physcology[edit]

Rage[edit]

Spending most of his life in a jungle, HammerHead had to revert back into his primitive insticts. Quite simply, making him an unstopable force of nature. Once coming back to society, he struggled for many years to control his primitive urges of "rage" that would send him an escapade drenched in blood. When HammerHead is affected by his "rage", he stops thinking like a caring member of society and more like a demented killer. This is caused not only by the extreme skill he aquired on Felucia but the blood socked Mandolorian side of his pearsonality. HammerHead does not embrase his ancestoral responcability as a killer, he rejects it, like caging a violent dog. However, when the dog get's out, it will be angry (and hungry).

Loyalty and Trust[edit]

Because most of the people he held dear died before he inlisted, HammerHead has in issue with trusting people he does not know. The last time he tried to trust someone, it was a man named Jacen Arture. In teh end, Jacen left him for dead, but jokingly promised him a life deat if he ever survived. This has coused HammerHead to be weary of people he meets. Even thow his squad mates are kind and inviting, it will take time for him to truly trust them. However, if some one can gain his trust, he will be unimaginably loyal. He believes that loyalty is the most important thing, and that thoes who are disloyal should die.

The Empire[edit]

HammerHead's adoptive father was an imperial agent, so he was taught to be loyal to the empire, no matter what. Near the end however, his father was tiring of the constant fighting and was discusted whith his superiors for refusing to try to settle things peacfully. After his father's death, HammerHead lost loyalty to the empire that let his father die. Two years after is father's tragic death in the field, HammerHead was arrested for the second time on charges of assulting imperial officers. An old friend and student of his fathers stopped him from being tried for a crime which he knew didn't happen. He knew HammerHead was attacked first, and fought back in self defense. This officer then told HammerHead "If you ever need anything, they empire can provide it for you." Three weeks later, HammerHead inlisted, proud to follow in his fathers foot steps. HammerHead has always thought, that his father was silenced by the empire, and even though he rarely thinks about it, he knows it to be true.

Nightmares[edit]

Since the 'Flail' facility incident, HammerHead has had horribly vivid nightmares that plauge his mind. To avoid such horrid dreams, HammerHead has dried (and failed) to stay awake all night. The dreams, originally just memories of his harsh past, increased in frequency and clearity after HammerHead's near death expierience at the hands of a hord of mutants. These horrible nightmare would come almost everynight in the following months, which caused HammerHead's SL at the time, Skarr, to put him on a temporary leave of absense. After attending mandatory sessions with a an imperial therapist, HammerHead was able to start to overcome his horrible nightmares in the war for his sanity. It would be some time before the dreams he dreaded so would leave him.

History[edit]

Childhood[edit]

HammerHead was born to a poor family on Mandolore. His father, Felark Roxor, was the last member of a family of skilled and and agile assasins who were virtually wiped out over the last decade. Having no respect or money left to help his family survive, Felark decided to go to a recently founded trading outpost deep in the jungles of Felucia. On arrival Felark and his family were greeted with an attack from a rancor and a harsh storm of Hurricane proportions. Over the next two year several more groups of settlers came to the outpost. One of the groups that came were former security for the Supreme Chancellor that were replaced by clones. These former guards became the mane defensive force for the colonie for the next few years until Felark's oldest son, and HammerHead's oldest brother, Horrick took up the mantle of chief of security.

As HammerHead grew up, he was trained to take over his brothers role as the chief of security. He was taught to fix and maintain power generators, ray shields, speeders, and basic security systems. Since things broke alot, Hammerhead never ran out of things to tinker with. His favorite thing to do was fix up old speeder bikes, which got him the respect of the scouting unit. He used this respect to get lessons on how to ride and race speeder bikes, although victory in races almost always iluded him.

The security was, however, no match fot the harsh enviroment. Any form of real technology that they had was constantly breaking from the harsh weather and overgrowth of plant life and scout units and foriging units rarely returned home. However, the worst threat to the colonie was the creatures around it. The most common creatures that the colony faced were rancors and Acklay. These constant attacks caused almost everyone to have a combative job for an attack. HammerHead, being younger than most, was given the job of clearing the the foliage around the gate and path.

After repeated attacks, the men decided that they would go out and hunt the beast that were hunting them. HammerHead was assighned to hunt acklay, which was comparitivly the easiest. HammerHead being only ten years old at the time, was assighned the role of covering fire. After a few fairly chaotic hunts, HammerHead had become the best shot in the whole outpost. HammerHead, however, quit at his fathers request.

After HammerHead's brief stint as a sharp shooter, his father decided that he should be trained in some of the techniques of his ancestors. He already had standard mandolorian training, but his father thought the he should learn the skills that only members of clan should know. Felark taught his son to knife fight, track(even in the dark), and a form of martial arts that takes minimal knowledge or expirence to use. These skills greatly improved HammerHead's already strong compative skills.

At around twelve years of age, the trading post were he and his family lived was a booming planetary based space port. It had 12 landing pads, 2 storage hangers, and a booming trading post that also funtioned as a bar and inn. The people of the planet based port were gaining large amounts of money, which was a double edged sword. The money they recieved helped maintain and protect the settlement but also brought criminals and bounty hunters. When HammerHead turned thirteen, his home was attacked by an aircraft in mid-atmosphere. The bombardment was then followed by an aircraft full of Bounty Hunters.

The Bounty Hunters were garbed in black body armor with red trim. They swarmed the settlement and killed almost all of it's population, which was over 500 by that time. The few survivors ran as the vial creatures took anything valuble things they could find. HammerHead and his father barely managed to escape the slaughter, hiding in the ruins of a storage building. HammerHead's father handed him a knife in a leather sheath, bound in cloth. He sent HammerHead of into the jungle, and said on last word to him: "Survive." As HammerHead hiked through the jungle, he heard his father's dying screams in the distance, accompanied by blaste fire.

Skills[edit]

Primitive Weapons[edit]

Since HammerHead spent most of his young life on Felucia, he had to learn how to survive. He started attacking small animals with his fathers knife and his skill improved from there. He eventually learned to through hid knife, and would even attach it to a thin his staff to create a spear. After practicing with his crude spear, HammerHead was able to make javlins that he could throw long distances. The javlins nore his knife could protect him from large creatures like Rancors that were abundant on Felucia. So HammerHead decided to stay near large rock formations or high elavations to try and not get squished by large monsters.

After about two years, HammerHead made a crude bow out of five sapplings he uprooted from the ground. After repeated trial an error, he was able to perfect his design for a bow. He was able to become an accomplished achure, and was able to enter more open and less baron areas to hunt and gather food. He still was no match for a fully grown rancor, however, with great effort he could kill young and adolesant rancors.

Originally reluctant to go near the ruins of his home, HammerHead eventually started to head near the perimeter. He found a large piece of shrapnell, that he was able to craft into a sword. He did this with a small piece of wood and leather that he tanned himself. This weapon became a valuable tool. Acklay, once the most fearsom of fows, now were easy to attack. However, the metal of the blade was sensative, and could not be used constantly.