Ambush Setup and Evasion (non-simulation)

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Course: Ambush Setup and Evasion

Course Type: Live Mission

Course Description: Ambushes are complex, multi-phase operations, and are, therefore, usually planned in some detail. First, a suitable “killing zone” is identified. This is the place where the ambush will be laid. It's generally a place where enemy units are expected to pass, and which gives reasonable cover for the deployment, execution, and extraction phases of the ambush patrol. A path along a wooded valley floor would be a stereotypical example.

To be successful, an ambush patrol must deploy into the area covertly, ideally under the cover of darkness. The patrol will establish secure and covert positions overlooking the killing zone. Usually, two or more “cut-off” groups will be sent out a short distance from the main ambushing group, into similarly covert positions. Their job is twofold; first, to give the ambush commander early warning of the approaching enemy, and second, when the ambush is initiated, to prevent any enemies from escaping. Another group will cover the front and rear of the ambush position (blocking force), and thus provide all round defence.

Care must be taken by the ambush commander to ensure that fire from any weapon cannot inadvertently hit any other friendly unit.

Having set up the ambush, the next phase is to wait. This could be for a few hours, or a few days, depending on the tactical and supply situation. It is obviously much harder for an ambush patrol to remain covert and alert if sentry rosters, shelter, sleeping, sanitary arrangements, food and water, have to be considered; so this should be done in a patrol harbour, away from the site chosen for the ambush. Ambush patrols will almost always have to be self-sufficient, as re-supply would not be possible without compromising their position.

The arrival of an enemy in the area should be signalled by one of the cut-off units. This may be done by radio or by some other signal, but the enemy must not detect the signal. If radio silence is necessary, then designated hand signals should be assigned.

An ambush is ideally initiated by the most effective casualty-producing device available to the attacking elements. This might be a burst from an weapon, or the use of an antipersonnel explosive device (such as a Det-Pack or other explosive device). Or the ambush commander may also choose when the ambush would be most affective.

Against vehicles, the lead and rear vehicles are the primary targets; this traps the remaining vehicles in the kill zone for as long as possible. Targets are told to rapidly destroy the target's unit. It is vital to obtain fire superiority as rapidly as possible, to prevent enemy counter-ambush tactics from being executed. The order of priorities against an enemy infantry unit is the enemy radio operator. The enemy's unit commander (a more difficult task when officers and NCOs are dressed and armed in an identical manner to the rest of the infantry squad), and the platoon or section machine-gunner. Then the rest should be easy as you take out the majority of the enemies unit with suprise.

The best way to survive an ambush is not to encounter them. In order for this to happen, patrol movement mustn't be predictable in timing or route, and should avoid the most obvious routes. Rather than moving at a constant speed and direction, the patrol should vary these, with occasional stops to observe both the route ahead, and changes behind. Units should move in such a way that they are close enough together for mutual support, but far enough apart so that one burst of automatic fire wouldn't take out the entire unit.Units on foot should have a point man some way ahead of the main body, and, if possible, a rearguard as well. Those travelling in vehicles follow the same procedures, with lead and trailing vehicles well ahead of, and well behind, the main body of vehicles

By definition, the ambush contains the element of total surprise; which means the victims of the ambush have no knowledge of how it has been constructed, or of what measures may have been employed to prevent escape. Therefore - and this has been proven by the experience of war - the only likely method of survival is withdrawal from the killing zone "the way you came in". All other routes out of the killing zone may be blocked, and in a very well-planned and well-executed ambush, even the "back door" will have been closed by the time the ambush is sprung. The military doctrines are "to attack the ambush" but this is very likely to have been anticipated by the ones who set the ambush, and often plays into their hands. The value of withdrawal is the preservation of the force to "live to fight another day", when not taken by surprise. Basically if you have fallen in an ambush get the hell out of there as fast as you can.

(Basically you need to work in both Set-Up and Evasion in a mission.)