Communications

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Basic Air Control Commands[edit]

===Wingmen Commands===
Basics

Break left/right: A break turn is a maximum G turn into a attacking bandit. It is performed to keep an enemy fighter off your back. You would direct your wingman to "break" if you detected a bandit at his 6 o'clock closing into a firing position or if a missile is in the air.

Break high/low: This is the same except it is in the vertical. Use it if a bandit is coming from high or low.

Roll out and fly straight and level: Use this directive when you notice that your wingman is starting to do something that does not fit into your current scheme of maneuver.

Bypass the current waypoint: This will tell your wingman and the rest of the fighters in your flight to skip the current waypoint and head for the next one.

Return to provious waypoint: This is opposite of the last command. All the aircraft on your flight will start to head back to the last waypoint you reached.

Maintain radio silence: If you want your wingman /and others in your flight/ to shut up when you're engaged in a dogfight, you can tell them to keep radio silence. This works two ways, however. You won't be able to hear their cries for help, but by the same token you won't get their warning messages, either.